Interactive narrative / 3D environments / 2024

Blind Dating Market Festival

Turning the rules of a dating market into an explorable narrative

OVERVIEW

Overview

Originally titled “Blind Dating Market Festival”, the project draws on dating corners, dating apps, and matchmaking contexts. It explores how complex individuals are reduced to comparable attributes, using a carnival to make familiar but overlooked rules explorable.

My contribution
Interactive narrative, environment, and visual design
Project stage
Concept design, environment visualisation, and concept film
Deliverables
Research synthesis, six scenes, choice and feedback mechanisms, and concept visuals

01 Question & intent

In matchmaking, information is displayed, filtered, packaged, and judged. Appearance, occupation, financial circumstances, and family expectations affect choices, while trust remains difficult to read from a label.

The project uses participatory narrative to reveal these mechanisms, letting choices and feedback show how the rules affect relationships.

02 Research & translation

Compressed information

Attribute displays in dating corners and interfaces inform the question of comparison through labels.

Packaged identity

Truth, omission, and amplified strengths become different strategies for self-presentation.

Evaluated relationships

Family and social expectations enter the experience as external rules that alter paths and outcomes.

03 Decisions & experience journey

Six connected scenes include an invitation hall, love factory, emotional roulette, matching hub, social evaluation area, and dating paradise. Each carries a rule, with choices and consequences connecting the journey.

Identity before matching

Participants first choose how to present themselves, giving later matching decisions traceable inputs.

Judgement as feedback

Installations, rules, and changing routes make abstract comparisons visible.

Consequences through a continuous narrative

Connect information choices, trust, and external pressure so that scenes carry narrative consequences.

04 Spaces & environments

Visual language: carnival and machinery express the process of turning emotion into rules.
Scene exploration: spatial form and interaction rules work together as narrative.
Detail and scale: objects organise attention and possible routes.

05 Outcomes & next evaluation

The outcomes include a narrative concept, environment visuals, and interaction rules. They document a path from social observation to experience design; the project has not been released as a complete game.

The next step is a short playable route that tests whether participants understand how their choices affect outcomes, before adding further scenes and branches.