XR / Interaction · Collaborative project / 2024

The Big Bang Stigma

An interactive exploration of labels, bodies, and the gaze

OVERVIEW

Overview

How does an illness become a social label? This project explores stigmatisation, entertainment, and romanticisation through connected scenarios that reveal how labels shape opportunity and self-expression.

My contribution
Interaction and visual design within a collaborative project
Project stage
Research translation, experience concept, and visual prototypes
Deliverables
Experience journey, interaction mechanisms, virtual environments, and livestream visuals

01 Question & intent

The research examines representations of illness in employment, social media, and popular culture. A label may become a barrier in recruitment, material for a performance, or an aesthetic symbol.

The aim is to let participants experience connections between these judgements. Identities and scores are elements of the narrative, rather than medical assessments.

02 From research to experience

Stigmatisation

Reduce an individual to a label and explore how that label influences recruitment decisions.

Entertainment

Turn bodies and behaviour into objects of viewing, instruction, and rating.

Romanticisation

Turn accumulated data into an aesthetic portrait and question the packaging of identity.

03 Key interaction decisions

A continuous journey connects different media. Identity and behaviour from one stage feed into the next, so the effects of a label accumulate.

Identity generation

Questionnaire and facial inputs form the proposed entry point for generating a fictional profile.

Virtual recruitment

Word selection, time pressure, and biased scoring make abstract recruitment judgements tangible.

Livestream performance

Design relationships between audience instructions, ratings, and bodily feedback, exploring Kinect and pressure inputs.

Identity portrait

Carry accumulated information into the final visual result, revealing how a person is viewed and reconstructed.

04 Environments & visual prototypes

Performance space: stage, scale, and colour emphasise the body as an object of observation.
Virtual environment exploration extends the scenario beyond a screen.
Livestream visual: connecting spatial performance with interface-mediated viewing.

05 Validation & reflection

The available material documents research translation, interaction concepts, and visual prototypes. These show how a social question can become an experience, but do not establish a change in participants’ attitudes.

Future evaluation should examine whether participants understand connections between stages, recognise scoring as a portrayal of bias, and can clearly exit or find explanations. Feedback from people with different backgrounds is also essential.