Music video / Commercial collaboration

Poisonous Mushrooms

From music narrative to an extended game world

OVERVIEW

Overview

Deng Zexi’s official music video follows an office worker into a fantasy game world, where she becomes a mushroom witch. I contributed the early concept, environments, and storyboards, and designed gameplay and visual assets for a promotional mini-game.

Watch the full MV on Bilibili (new tab)
My contribution
Early concept, environments, and storyboards; promotional mini-game gameplay and assets; contribution to grading and visual consistency
Project stage
Music video released; this case documents my contributions
Deliverables
Concept direction, narrative storyboards, game interface, and visual assets

01 Concept & intent

Entering a game connects office life with a fantasy world, allowing the music’s attitude to emerge through characters, spaces, and events. References to classical paintings inform composition and mood.

Game narrative

Entry, exploration, confrontation, and return organise the film as a connected journey.

Visual reinterpretation

Build a consistent language across painting references, digital artwork, and environments.

Promotional extension

Let audiences encounter the video’s characters and world through a mini-game.

02 Narrative & storyboards

The story moves from a distorted office into a new world, forest exploration, and conflict with its rules, followed by the witch’s awakening, rebuttal, control, and return. Storyboards translate these changes into shots and relationships between figures and spaces.

Early visual material exploring composition and the character’s place in the environment.
Released MV frame: early narrative and concepts become a collaboratively produced film.

03 Mini-game & visual assets

The promotional mini-game carries over the mushroom forest world, with assets including a start screen and character selection. Gameplay and interface visuals extend the film into a participatory setting.

Start screen: keeping the world’s visual language with a direct entry point.
Character selection transforms narrative figures into choices within the interface.

04 Production & collaboration

Early digital painting and AI-assisted composition exploration were refined in Photoshop and Procreate to bring different visual sources into one language. I also contributed to grading and visual consistency.

The music video is a collaborative outcome. This case focuses on my concept, storyboard, and mini-game work; full production credits are provided with the published video.

05 Outcomes & reflection

The video has been publicly released, with concepts and assets extending into a mini-game. The available evidence does not attribute audience reach to individual design decisions, so the case demonstrates contributions through tangible outputs.

This work highlights the need to establish visual rules early and maintain them across media. Interfaces and films have different viewing patterns, but can share characters, colour, and narrative cues.